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PLATINUM DONALD
lvl
19
2
7
PLATINUM DONALD

Power: 168

HERO; SUPPORT; DOWNTOWN; PLATINUM; DOWNTOWN HERO; THE SENSATIONAL SIX; DUCKS; MICKEY AND FRIENDS

Offense:
206
Defense:
96
Health:
1,896
Recovery:
97
Crit Chance:
5.00%
Crit Power:
150.00%
Speed:
93
Potency:
0.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
18

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

PINEAPPLE PUNCH
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
20% chance to inflict Slow on the target opponent.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
100
70
17,000
Level 4
+10% chance to inflict Slow.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
150
120
50
158,750
35
Deal 165 damage to target opponent.
Deal 165 damage to target opponent.

20% chance to inflict [SLOW] on the target opponent.
Deal 247 damage to target opponent.

20% chance to inflict [SLOW] on the target opponent.
Deal 247 damage to target opponent.

30% chance to inflict [SLOW] on the target opponent.
Deal 330 damage to target opponent.

30% chance to inflict [SLOW] on the target opponent.
BREATHE, JUST BREATHE.
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
Cleanse 1 harmful effect and grant 2 Harmful Immunity to all Platinum and Sensational Six teammates.
Requires Gear Tier 3
50
5,000
Level 3
+20% Health restored.
Requires Gear Tier 5
100
70
17,000
Level 4
Health below +15%.
Requires Gear Tier 7
125
90
25
82,500
Level 5
+20% Health restored.
Requires Gear Tier 9
150
120
50
158,750
35
Restore 92 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.
Restore 92 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 111 health to each teammate. If a Platinum or Sensational Six teammate's health is below 10% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 111 health to each teammate. If a Platinum or Sensational Six teammate's health is below 25% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
Restore 129 health to each teammate. If a Platinum or Sensational Six teammate's health is below 25% then restore an additional 15% Health to those teammates.

Cleanse 1 harmful effect and grant 2 [HARMFUL IMMUNITY] to all Platinum and Sensational Six teammates.
SHIVER ME TIMBERS!
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
Chance to inflict Slow will increase by 3% per available Platinum character in the squad.
Requires Gear Tier 4
100
70
17,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
125
85
25
26,000
Level 4
+2% per available Platinum character.
Requires Gear Tier 8
200
100
50
145,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
200
150
75
223,750
65
Deal 194 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.
Deal 194 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 3% per available Platinum character in the squad.
Deal 291 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 3% per available Platinum character in the squad.
Deal 291 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
Deal 388 damage to all opponents and inflict [SHOCKED] for 2 turns to 2 opponents with highest current health and 40% chance to inflict [SHOCKED] to 2 other random opponents. 30% chance to inflict [SLOW] on 2 opponents with the highest Attack stat.

Chance to inflict [SLOW] will increase by 5% per available Platinum character in the squad.
DROP OF A HAT
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Tenacity Down for 2 turns.
Requires Gear Tier 5
125
85
25
26,000
Level 3
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 7
200
100
50
120,000
Level 4
+1 Helpful Immunity.
Requires Gear Tier 9
200
150
75
216,250
35
Level 5
+10% chance to inflict Helpful Immunity.
Requires Gear Tier 10
200
200
125
328,750
85
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character.
When a teammate's Helpful effects are Purged or Stolen or Flipped 30% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 40% chance to inflict [HELPFUL IMMUNITY] to all opponents for 2 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 40% chance to inflict [HELPFUL IMMUNITY] to all opponents for 3 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
When a teammate's Helpful effects are Purged or Stolen or Flipped 50% chance to inflict [HELPFUL IMMUNITY] to all opponents for 3 turns. It is guaranteed if the Helpful effects are Purged or Stolen or Flipped from a Platinum character and inflict [TENACITY DOWN] for 2 turns.
AW, PHOOEY!
Level 1
Unlocks this Ability.
Requires Gear Tier 4
Level 2
+1 Crit Chance Up duration.
Requires Gear Tier 6
200
100
50
40,000
Level 3
+1 Stealth duration.
Requires Gear Tier 8
300
150
75
217,500
Level 4
+1 Defense Up duration.
Requires Gear Tier 9
325
200
125
332,500
50
Level 5
+1 Continuous healing.
Requires Gear Tier 10
325
250
175
448,750
115
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 53 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 1 turn and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 1 turn and 1 [CONTINUOUS HEALING] restoring 53 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 1 [CONTINUOUS HEALING] restoring 53 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 1 turn.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 1 [CONTINUOUS HEALING] restoring 53 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.
On turn start if Platinum or Sensational Six teammates Health is below 40% then grant them [STEALTH] for 2 turns and 2 [CONTINUOUS HEALING] restoring 53 health over 2 turns.

If the Platinum or Sensational Six teammates health is above 60% then grant them [CRIT CHANCE UP] for 2 turns and [DEFENSE UP] for 2 turns.
Full Gear List
1
520,000
4
20
4
20
105
210
105
105
105
105
105
50
50
50
120
90
200
30
75
35
75
120
100
200
40
180
90
70
60
115
100
50
Gear Tier 3
1
Gear Tier 4
4,500
4
20
4
20
Gear Tier 5
8,000
15
30
15
15
Gear Tier 6
26,000
30
60
35
30
35
30
35
Gear Tier 7
65,000
60
120
70
50
60
70
50
60
70
50
Gear Tier 8
100,000
40
30
100
30
35
35
35
Gear Tier 9
129,500
40
30
50
60
50
100
20
20
20
90
45
Gear Tier 10
187,000
40
30
50
60
50
100
70
60
115
100
50
20
20
20
90
45